Ender’s game, by Orson Scott Card,
is the futuristic tale of a young boy who is conscribed into Battle School, a
space age military school for boys. The story chronicles the protagonist,
Andrew, ‘Ender’ Wiggins’ with many conflicts, both internal and external, as he
progresses through trials of his destiny to save Earth.
Andrew Wiggins was born a Third, which is
prohibited by Earth’s new two-child policy. In a deal to keep their son Ender’s
parents agreed that he would be monitored by the Government in a program that
searches for potential brilliant military officers for the war against an alien
race known as the Formics. Eventually Ender is taken to command school, a
military institution for young boys that orbits the Earth. Ender gradually
works his way up the rungs of the power ladder when he shows his strategic
prowess over his peers in battle simulations, but it is only after numerous
grueling tribulations instigated by Commander Graff, who constantly monitors
Ender and manipulates situations surrounding Ender to mold him into a strategic
genius. When Ender is through with command school he is sent into exile on
asteroid 433 Eros to be trained by Mazer Rackham, the man who will teach him
everything he needs to know to save Earth from defeat in the war against the
Formics. What happens after the war is over is the true surprise.
I think that Orson Scott Card wrote a
very interesting and powerful book. I would go so far as to say that this book
is a science fiction masterpiece. Card places you in the mind of the
protagonist like only a masterful writer could, and the character development
is very deep; as Ender goes through changes you can tell, they changes don’t
smack you over the head, but they are obvious highlights of the book. Card
constructed a story that is difficult to put down, a great plot filled with
poignant physical and moral conflict. While the entire book is very compelling,
it is in the ending of the book where Card demonstrates his writing prowess.
The book resolves itself in a way that is unique and unexpected and it does so
with the lilting cadence of a poem. The book’s resolution is Card’s stroke of
creative genius. This book is rated a five out of five.